Verdant’s Cascade is a D&D 5e Setting that explores the imbalance and consequences caused by the world of Verdant, and what effect that has on it’s two subworlds, Cyrith and Ethorune. Though the fates of all three have been bound and intertwined together, each of these worlds are completely unlike the other. With major differences in tone, flavour, history, character races, powers and genre, the three worlds can function independently from one another as individual settings, or be easily played as a collective setting.
“You cannot begin to fathom how much we have sacrificed for this thankless world. It would have been the wiser choice to abandon it. But even if it was, I could not have. This is my home. This is our Home.” – Terastrevadaq the Accursed.
180,000 years ago, the Primordial Dragons restored life to their devastated homeworld of Verdant. First with their own draconic children, and then in time, with newborn mortal races. But knowing that a future world-ending calamity was inevitable, the Primordial Dragons set into motion a plan, that would help prevent, or at least delay Verdant’s impending destruction. They created five subworlds, designed to divert and redistribute the flow of Verdant’s mana into these outlying worlds. The result would diminish their world of it’s true power, but in doing so, Verdant would no longer have the full capacity to perpetuate it’s own annihilation.
However, whilst Verdant has been spared of another cataclysm, it is the subworlds that then were destroyed in it’s place, one by one, every 42,000 years. A worthwhile sacrifice perhaps, if only they had been incapable of creation, and remained devoid of having their own mortals, creatures, magic or Gods to oversee these things. The first three subworlds are gone. But Cyrith managed the impossible, and survived when it’s own destruction had come to claim it. The world of Cyrith lived on, but at a significant cost, which was duly taken from it’s only existent sister world, Ethorune.
In 30,000 years, the next calamity will culminate. But could Cyrith even endure a second attempt? Or would it’s continued means of stability, cause it to be passed over in favour of finishing off the already weakened subworld of Ethroune? And yet Ethorune is far from defenceless, now more than ever before. It’s people foster a strong bond of outrage and malice towards the primary world, and see it as their given right to visit a retribution upon Verdant, that is long overdue. With Verdant flourishing in it’s golden age, Cyrith ceaselessly readapting to the flux of it’s worldly changes, and Ethorune preparing for all out inter-planar war with it’s advanced technologies, the forces at work across all three worlds, might end them long before any impending calamity does.
As Verdant, Cyrith and Ethorune are forced to vie for their own survival, there is one question that no one has yet to ask: Can all three even be saved?